‘Replica’ Leads Next Interactive Studio’s Bucheon Showcase

ALN NEWS DESK
ALN NEWS DESK
Updated : Jul 6, 2026, 03:04 PM IST
6 min read
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Next Interactive Studio showcased its interactive films at the Bucheon International Fantastic Film Festival, highlighting 'Replica,' a pioneering Chinese-language animated feature.

Next Interactive Studio, a pioneering company in the realm of interactive cinema, recently showcased its innovative projects at the Bucheon International Fantastic Film Festival. This event, known for celebrating genre films and fostering creativity, attracted more than 100 attendees who had the unique opportunity to engage with a film live, marking a significant step in the evolution of interactive storytelling. The festival is renowned for its commitment to exploring the boundaries of cinematic expression, making it an ideal platform for Next Interactive Studio to present its groundbreaking work.

The highlight of the showcase was the film “Replica,” which stands out as one of the first Chinese-language interactive animated features. This film was co-produced with Kinlea Culture, a company that has been focusing on creating content that resonates emotionally with its audience. The collaborative effort behind “Replica” is part of a broader trend within the film industry that seeks to engage viewers on multiple emotional levels. The filmmakers describe their approach as extending across three dimensions: content emotion, immersive emotion, and social emotion. This multi-faceted engagement strategy not only enhances the viewing experience but also positions “Replica” as a significant example of how technology can intersect with entertainment to foster cultural exchange and export.

Ronan Wong, the founder of Next Interactive Studio, has established a reputation for his work in interactive cinema. His previous experience as an interactive advisor on the project “Hypnosis Mic – Division Rap Battle” is noteworthy; this title achieved impressive box office success, grossing approximately $16.5 million across fewer than 100 theaters in Japan and maintaining a continuous run for an entire year. Wong’s vision for Next Interactive Studio is to leverage technology to rekindle genuine human connections in an increasingly digital world. This mission reflects a growing awareness of the need for authentic social interactions, particularly as digital media becomes more pervasive in everyday life. Wong's commitment to this vision is evident in the projects his studio undertakes, which often emphasize interactivity and emotional engagement.

The Bucheon lineup also featured other innovative projects, including “Monster Princess,” which is a first-person Japanese romantic fantasy title that has been released in both film and game formats. This dual-release strategy highlights the potential for cross-platform storytelling, allowing audiences to engage with the narrative in various ways. The ability to experience a story across different mediums not only broadens the audience reach but also enhances the depth of engagement, as viewers can explore characters and plots in a more immersive manner. Another featured project, “The Run,” is a third-person interactive thriller that has already launched its companion game, further illustrating the interconnected nature of modern interactive media. These projects exemplify how filmmakers and developers are increasingly blurring the lines between traditional cinema and interactive gaming, creating hybrid experiences that appeal to diverse audiences.

Next Interactive Studio is not only focused on traditional film formats but is also exploring new ways to reshape audience experiences within cinema spaces. One of the more intriguing projects presented was “Psyche’s Chamber: Vibe Match,” an interactive dating experience that matches theatergoers in real time based on their shared narrative choices. This innovative concept aims to transform the cinema into a dynamic social environment where individuals can connect through shared experiences, thus enhancing the communal aspect of film-watching. By integrating social interaction into the cinema experience, projects like “Psyche’s Chamber” challenge the conventional notion of film as a solitary activity, promoting a more communal and engaging atmosphere.

Another project, “Xiaoyu’s Choice,” is an interactive mini-movie currently being utilized in primary schools across China. This initiative is designed as a psychology education tool, showcasing how interactive storytelling can be applied in educational settings to engage young learners. By incorporating interactive elements into the learning process, educators hope to enhance students' understanding of psychological concepts in an engaging and relatable manner. This application of interactive cinema in education underscores the versatility of the medium and its potential to foster learning in innovative ways. As educational institutions increasingly seek to incorporate technology into their curricula, projects like “Xiaoyu’s Choice” may serve as models for future educational tools.

Wong emphasizes the transformative potential of their technology, stating, "Our technology completely redefines the audience dynamic, transforming the cinema into a unique, unrepeatable social arena." This perspective aligns with broader trends in the entertainment industry, where there is a growing emphasis on creating immersive experiences that foster community and interaction among viewers. The shift towards interactive cinema reflects a larger cultural movement that values participation and engagement over passive consumption. As audiences become more accustomed to interactivity in various aspects of their lives, from video games to social media, the demand for similar experiences in film is likely to continue to grow.

The implications of these developments are significant. As interactive films and experiences gain traction, they may change not only how stories are told but also how audiences consume media. The shift from passive viewing to active participation in narratives could lead to a new era of storytelling where viewers are no longer just spectators but contributors to the story’s unfolding. This evolution could potentially reshape the film industry, influencing everything from production practices to marketing strategies. Filmmakers may need to consider audience feedback and choices as integral components of the storytelling process, leading to more collaborative forms of narrative construction.

Moreover, as audiences increasingly seek out emotional and social engagement through their media consumption, projects like “Replica” and “Psyche’s Chamber” may set new standards for how films are created and experienced. The focus on emotional resonance and interactivity could attract a broader demographic, appealing to those who crave deeper connections with the content they consume. As the entertainment landscape continues to evolve, the ability to forge emotional bonds through interactive storytelling may become a key differentiator for successful films and media experiences.

In conclusion, the showcase at the Bucheon International Fantastic Film Festival represents a significant milestone for Next Interactive Studio and the broader landscape of interactive cinema. By prioritizing emotional engagement and social interaction, these projects not only push the boundaries of traditional storytelling but also invite audiences to participate in new and exciting ways. As the industry continues to evolve, it will be fascinating to observe how these innovations shape the future of film and interactive media, potentially leading to a more interconnected and emotionally resonant entertainment experience. The intersection of technology and storytelling is set to redefine the cinematic experience, making it more inclusive and engaging for audiences around the world.

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